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Endless Leveling: Elf Race

A six-stage elf chain built around poison, reflexes and sight.

  • v1.2.0 · latest

Three passives that pull in different directions — resisting what poisons you, moving before it lands, and seeing further than the thing hunting you.

At a glance

  • Six-stage ascension through the Ranger and Grove lines
  • Toxinward, Sylvan Reflexes and Ranger's Eye, all scaling per tier
  • The two lines lean on different passives before converging

The ascension

Base form, two divergent Elven disciplines, their Tier 2 evolutions, then one converged final.

  • Elf → Windrunner or Grovewarden (prestige 3) → Shadowstrike or Moonweaver (prestige 9) → Starweaver (prestige 18).
  • Each step also wants specific skill levels — Haste and Stamina down the Ranger line, Flow and Sorcery down the Grove one, all four for the Starweaver.
  • The two lines are genuinely different builds, not a cosmetic fork: the Ranger line pushes dodge and sight, the Grove line pushes poison resistance.

Three exclusive passives

  • Toxinward — flat damage reduction against poison and toxin sources, 25% at base up to 60% on the Starweaver, and furthest along the Grove line.
  • Sylvan Reflexes — a chance to dodge an incoming attack outright, 5% at base up to 14%, and sharpest along the Ranger line.
  • Ranger's Eye — senses nearby threats and points of interest, from a 10-block radius out to 20, with a periodic reminder ping.
  • The Starweaver leads in all three, which is what the convergence is for.
  • None of the three is an Endless Leveling passive type; all are implemented directly against the server.

How it plays

  • High haste and precision, moderate flow and sorcery, low ferocity. Fast and evasive rather than a heavy hitter or a tank.
  • Built to strike from range, resist what poisons you, and not be hit in the first place.
  • Every race stage, attribute block and passive value lives in its own config file, retunable without a rebuild.

What it needs

  • Endless Leveling Core 14.0.0 or newer — required. This is an addon, not a standalone mod.
  • Hytale 0.7.0 (Update 7) — built and tested on the 0.7.0-pre.5.1 pre-release. Servers still on Update 6 (Hytale 0.6.x) should keep 1.1.0; earlier versions are listed under your Downloads.
  • Does not require the base Mermaids mod.
  • Server-side only. Your players install nothing.

Version history

    • Runs on Hytale 0.7.0 (Update 7) — built and tested on the 0.7.0-pre.5.1 pre-release — and needs Endless Leveling 14.0.0 or newer. Servers still on Hytale 0.6.x should keep 1.1.0.
    • Toxinward, Sylvan Reflexes and Ranger's Eye now show their real effect and each form's own numbers in the Endless Leveling menu.
    • Fixed: Sylvan Reflexes rolls once per blow, not on every tick of a bleed, and now also dodges slashing, bludgeoning and crushing hits.
    • Fixed: /rangerseye can now be used by every player. Before, only operators could run it.
    • Bundled race files are refreshed automatically the first time the server starts with the new version. Hand edits to the bundled race files are replaced; race files you added yourself are kept, and their passive entries keep working in the old format.