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Mermaids Premium
The Orca and Dolphin tails, 215 tail colors, eighteen companions and five Endless Leveling race lines, added straight into the base mod's own menus.
Premium does not build a second mod beside Mermaids. Everything it adds registers into the menus that are already there, so a premium color sits in the same list as a free one and a premium companion swims in exactly the way the base one does.
That is the whole design: nothing to learn, nothing to open, no separate screen. You install it and the lists are longer.
1.6.0 is built for Hytale Update 7 (the Update 7 pre-release, Server API 0.7.0-pre.5.1) and requires Mermaids 4.1.0. Its content is the same as 1.5.0's: the Orca and the Dolphin, Premium's first tails of its own; every Premium color and preset on the Curve tails; and the Lamia race line for Endless Leveling.
At a glance
- The Orca and Dolphin tails, with four whale fins of their own
- 215 tail colors across 13 families, on every Curve tail
- 18 companion species across three sections — Reef, Drift and Shallows
- 24 shimmers across four families, and 7 ready-made presets
- Five full Endless Leveling race lines — Mermaid, Merfolk, Werewolf, Vampire and the new Lamia
- 47 vampire skin colors and 3 extra vampire eye colors
- Built for Hytale Update 7 — requires Mermaids 4.1.0
The Orca and Dolphin tails
Premium's first tails of its own, built on the Curve Tail's body — so they play every Curve Tail animation: the dolphin kick, the crawl, the rolls.
- Orca Tail — a wide, heavy whale fluke in the orca's own markings: a black back, a white belly that narrows toward the tail, a grey saddle over the hips, and a fluke that is white underneath and rimmed in black.
- Dolphin Tail — slimmer, with a sleek fluke in grey-blue and a pale belly fading up the sides.
- Smooth skin instead of scales. Each opens in its natural coloring, and can be worn in any of the other 223 colors — the base mod's 8 and Premium's 215.
- Four whale fins: Orca Blade (a tall, nearly upright dorsal), Dolphin Fin (a lower, hooked dorsal), Paddles (broad, rounded flippers at the hips) and Flippers (slim and swept back). Solid, fleshy fins, each matching both natural colorings and every gradient color.
- Rolls rest on each tail's own fluke rather than floating above the floor, and two presets — Orca and Dolphin — put the whole look on in one click.
Tail colors
The base mod ships 8. Premium adds 215 more, in the same menu, sorted into one captioned section per family.
- All thirteen of the game's own gradient sets — Skin (47), Hair (30), Eyes (18), Faded Leather (17), Colored Cotton, Pastel Cotton and Flashy Synthetic (15 each), Shiny Fabric (14), Fantasy Cotton (13), Fantasy Cotton Dark (12), Jean (10), Ornamented Metal (6) and Rotten Fabric (3).
- They show on every Curve tail — Curve, Curve Veil and Curve Swift — and on the Orca and Dolphin. With the free Mermaids v2 Tails addon installed, the original Mermaid Tail keeps them too.
- A player who wore a Premium color before Mermaids 4.0.0 is moved onto the Curve Tail in the exact same shade, still selected in the menu.
- Every color is generated from the game's own gradient asset, not hand-listed — an id that does not exist cannot be emitted, which is how the old hand-written list quietly shipped two tails with no gradient at all.
- If the server turns on tail-color permissions, each color derives its own node — mermaids.color.shinyfabric.red, or a whole family at once with mermaids.color.shinyfabric.*. Off by default, so nothing is gated unless an owner chooses to gate it.
Eighteen companions
Picked from the Companion category in the mermaid menu, beside the base mod's own two.
- Reef — Chevron Tang, Lemon Peel Tang, Sailfin Tang, Pufferfish, Bluegill and Minnow.
- Drift — Blue, Cyan, Green, Red and Yellow Jellyfish, and the Man O' War. These trail behind you rather than swimming.
- Shallows — Crab, Lobster, Trilobite, Black Trilobite, Salmon and Rainbow Trout.
- Each behaves exactly like the base companion: swims in from a distance, follows you in the water, darts off when you leave, and cannot be hurt or killed.
- Switching is instant — the fish you had swims off, the one you picked swims in. No relog, no waiting.
Shimmers and presets
- 24 shimmers — the light that runs along your tail — beside the base mod's two, in four families: Tide (Aqua, Teal, Seafoam, Blue, Indigo, Abyss), Reef (Lime, Emerald, Gold, Orange, Coral, Crimson), Siren (Rose, Pink, Magenta, Purple, Violet, Moonlight) and Bioluminescence (Anglerfish, Void, Nightglow, Phosphor, Hadal, Witchlight).
- Seven ready-made presets: Abyssal Wanderer (Curve Swift), Lantern of the Deep (Curve Veil), Reef Sovereign (Curve), Tideglass (Curve), Drowned Court (Curve Veil), Orca and Dolphin.
- The five original presets moved onto the Curve tails and their fins in 1.5.0, spread across all three so no two share a look.
Vampire colors
- 47 skin colors for the vampire's Skin Color menu, in Natural, Vivid and Monochrome sections — the base mod ships the menu, Premium fills it.
- Three more eye colors — Orange, Blond and Honey — beside the base mod's own.
Endless Leveling races
Optional. Present only if Endless Leveling is installed alongside.
- Mermaid, Merfolk, Werewolf, Vampire and Lamia each become a full race line inside Endless Leveling's ascension system — base form, multiple paths, a final form.
- Five custom passives built for them — Tidal Affinity, Mermaid Aura, Moonlight, Riptide and the new Venom Fangs — each shared across the races that use it rather than being one-off effects.
- On Endless Leveling 14.0.0 every one of them shows as a real card in the race menus: its real name, an accurate description, and each race's own numbers. Siren's other Endless Leveling addons share the same card for the same passive.
- Every race carries an Innate Attribute Gain, a small automatic boost to one base stat simply for being that race.
- On a race-locked server (Default-Mermaids-Content off in Mermaids' Endless Leveling config), each form belongs to its own races — mermaid and merfolk races become the Mermaid, werewolf races the Werewolf, vampire races the Vampire, lamia races the Lamia — and no other race can take it.
New race: Lamia
Six races for the serpent-tailed creature Mermaids 4.0.0 added.
- Lamia → Viper or Constrictor → Gorgon or Naga → Echidna. The venom path (Viper, Gorgon) strikes fast; the coil path (Constrictor, Naga) holds the line; both meet in the Echidna, the Mother of Monsters.
- The Lamia herself is fast, light and venomous. Viper adds haste, precision, ferocity and a stronger bite; Constrictor, a heavier body that shrugs off knockback and gets a second wind when cornered; Gorgon carries the deadliest poison short of the final form; Naga punishes whatever hits it.
- Venom Fangs, on every Lamia race: a melee hit poisons the target for a share of the damage it dealt, spread over a few seconds. Biting again restarts the venom and keeps the stronger dose, so a flurry never multiplies it — and a kill by venom still counts as yours.
The mermaid line is a caster
All nine mermaid races were rebalanced in 1.4.0, not just retuned.
- Strength, precision and ferocity come down; every point taken off strength goes straight into sorcery, then what's left tops up stamina, flow and haste. Base Mermaid sorcery moves 17.5 → 60.1, Empress 85.3 → 125.0.
- The line now sits a little above the Endless Leveling race average instead of below it. Strength never drops to zero, and the strength paths — Tidebreaker, Abyssal — are still the hardest hitters of their own tier.
- Mermaid Aura no longer shuts off the instant you take a hit. It now heals straight through a fight — the interval widened from 2s to 3s to pay for that uptime.
Merfolk
Four tiers, the mermaid line's sorcery-damage counterpart.
- Merfolk → Stormcaller → Maelstrom → Leviathan — fragile, fast, and built around magic damage rather than support.
- Keeps Tidal Affinity, and brings a passive of its own: Riptide. Every second spent in combat pulls another stack behind you, each adding to the damage you deal, up to your tier's cap; leave the fight and the current lets go one stack per second.
- Lands on the Endless Leveling race average at every tier, so it slots in beside the core races rather than over them.
What it needs
- Hytale Update 7 (the Update 7 pre-release, Server API 0.7.0-pre.5.1). Servers still on Update 6 should stay on Premium 1.5.0 with Mermaids 4.0.1; earlier versions are listed under your Downloads.
- Mermaids 4.1.0 or newer — required; the manifest will stop an install on anything older.
- Endless Leveling Core 14.0.0 for the race content — optional, and only for the races. This build was boot-tested against 14.0.0; Endless Leveling 13.0.0 does not load on Update 7. If the installed Endless Leveling cannot load, Premium turns off just its races instead of failing to start.
- Server-side only. Your players install nothing.
- If you edited any of Premium's race files on your server, back them up before updating: the first start on 1.5.0 replaces them with the new versions.
- Remove Premium and nobody loses their companion: a player who picked one falls back to the base clownfish, and their choice is remembered for if it comes back.
Version history
- Built for the Update 7 pre-release (Hytale Server API 0.7.0-pre.5.1) and requires Mermaids 4.1.0. The Orca and Dolphin tails, every color, shimmer, companion and preset work as they did in 1.5.0.
- Venom Fangs: Update 7 counts burn and poison damage as coming from whoever applied it, so Venom Fangs now ignores those ticks. A Lamia's own poison no longer re-envenoms its target on every tick; only real bites do. A kill by Venom Fangs shows a proper death message again, since Update 7 removed the line it used.
- The update check and Premium's anonymous usage metrics no longer run on the server's shared scheduler or during start-up, and give up after a few seconds, so a slow web service cannot stall the server. Only staff see the notice, and a build newer than the listed release is never told to update.
- If the installed Endless Leveling cannot load on the server, Premium turns off just its Endless Leveling races instead of failing to start.
- Endless Leveling: rebuilt and boot-tested against Endless Leveling Core 14.0.0 on the Update 7 pre-release. Tidal Affinity, Mermaid Aura, Moonlight, Riptide and Venom Fangs show as real Endless Leveling cards, sharing one card per passive with Siren's other Endless Leveling addons, so the five race lines — Mermaid, Merfolk, Werewolf, Vampire and Lamia — work on Update 7 with Endless Leveling 14.0.0. Endless Leveling 13.0.0 does not load on Update 7.
- Spanish (Spain and Latin America) and Simplified Chinese now cover every Premium color, shimmer and companion name.
- The Dao of Tides works with Cultivation 0.11.0.
- Servers still on Update 6 should stay on Premium 1.5.0 with Mermaids 4.0.1.
- New tails: the Orca and the Dolphin — whale flukes on the Curve Tail's body, in their natural markings or any of 223 colors, with rolls that rest on their own flukes.
- Four whale fins — Orca Blade, Dolphin Fin, Paddles and Flippers — and two new presets, Orca and Dolphin.
- All 215 Premium colors now show on the Curve, Curve Veil and Curve Swift tails, and a Premium color worn before Mermaids 4.0.0 carries over in the exact same shade. With Mermaids v2 Tails installed, the original tail keeps them too.
- The five Premium presets moved onto the Curve tails and their fins.
- New Endless Leveling race line: Lamia → Viper or Constrictor → Gorgon or Naga → Echidna, with the new Venom Fangs passive.
- Endless Leveling 13: every Premium passive has its own card again, with its real name, description and numbers. Riptide's card had disappeared; the others had only ever borrowed another passive's text.
- Requires Mermaids 4.0.0. Premium's race files are replaced with the new versions on first start — back up any you edited.
- All nine mermaid races rebalanced: strength, precision and ferocity down, sorcery up — the line now sits a little above the Endless Leveling average instead of below it. Strength never hits zero, and the strength paths (Tidebreaker, Abyssal) are still the hardest hitters of their tier.
- Mermaid Aura no longer shuts off the moment you take a hit — it now heals straight through combat, at a 3s interval instead of 2s.
- New race line: Merfolk → Stormcaller → Maelstrom → Leviathan, the sorcery-damage counterpart to the mermaid's support identity, with a new Riptide passive of its own. Lands on the Endless Leveling average at every tier.
- Updated to run against Hytale Server API 0.6.0-pre.13.1 (Update 6 pre-release).
- EndlessLevelingCore optional-dependency floor raised to 12.0.0, matching the version this build's race integration was verified against.
- No new colors, companions, or gameplay changes in this pass — this is a compatibility release.
- Reef — Chevron Tang, Lemon Peel Tang, Sailfin Tang, Pufferfish, Bluegill, Minnow.
- Drift — Blue, Cyan, Green, Red and Yellow Jellyfish, and the Man O' War. These trail behind you rather than swimming.
- Shallows — Crab, Lobster, Trilobite, Black Trilobite, Salmon, Rainbow Trout.
- Each behaves exactly like the base companion: swims in from a distance, follows you in water, darts off when you leave, and cannot be hurt or killed.
- Switching is instant — the fish you had swims off, the one you picked swims in. No relog.
- All premium tail colors registered into the rebuilt base-mod menu system.
- Reduced per-tick work in the race and passive handling.
- Both races rebuilt on the current race system rather than the original bespoke handling.
- Premium races registered into Endless Leveling, so they progress with the same system every other race uses.
- Rebuilt against the Mermaids v3 API.
- Additional locale coverage.
- Passive ID type added.