Marriage
Let players marry each other, with a bond that deepens over time, seven unlockable perks, vows, rings and a full menu.
On this page
Welcome to the Official Marriage Mod Wiki!
Up to date for v2.2.0. Two players marry each other – and then it goes somewhere. A marriage grows a bond that deepens the longer it lasts, unlocks perks as it does, and is shaped by the vow the couple swears. All of it from one in-game menu.
Built for Hytale server 0.5.x. No other mods required – drop it in and it works. Upgrading from an older version? Existing marriages and your config carry over, nothing to re-run.
The bond
Every marriage has a bond that deepens with the hours you are married, the minutes you spend within reach of each other, the gifts you hand over and the things you kill side by side.
- An Our Bond page showing your level, how far through it you are, time spent side
by side, when your next anniversary falls, and the full ladder of perks.
/marry bondsays the same in chat. - Levels are worth something on their own: partner regeneration reaches further and the partner teleport cools down faster with each one.
- A standing that grows with it – Newlyweds, Devoted, Steadfast, Inseparable, Eternal.
- A honeymoon: double bond XP for your first day married.
- Anniversaries at 1, 7, 30 and 365 days, announced to the server and paid in gifts you can hold – a Love Letter at a week, a Gold Band at a month, a Diamond Band at a year. A partner who was away still finds theirs waiting.
- Optional bond decay, for servers that want the bond to mean “we actually see each other”. Off by default.
Seven perks worth staying married for
Each unlocks at its own bond level and has its own switch. Set a level to 0 to hand
that perk out on the wedding day, or turn any of them off entirely.
| Perk | What it does |
|---|---|
| Death Alert | When your partner falls you are told where, and the spot is pinned on your map. It stays there while they are offline, which is exactly when you need it. |
| Partner on the Map | Their live position, in rose, on your world map. |
| Shared Home | One home the two of you share. Either can move it, the other is told, and it travels across worlds. |
| Bond of Pain | A share of the damage aimed at one of you lands on the other instead. It moves harm rather than creating it. |
| Last Stand | When your partner falls beside you, their strength carries you a moment longer. |
| Hope Chest | One container you both reach from anywhere. Both of you can have it open at once, from different worlds. |
| Return to Your Beloved | Rise beside your living partner instead of at your bed. |
Vows and rings
- A vow – Hearth, Blade or Wandering – decides which perks reach you first. Renew your vows later to deepen the bond, reset the decay, upgrade your band and swear anew.
- Ring tiers: Copper, Gold and Diamond bands. A finer band deepens the bond faster and opens perks sooner, and a kept band is engraved with both names.
Everything else
- A rose-themed Marriage menu (
/marriage) that does everything the commands do – propose, answer a proposal, teleport, gift, write letters, set your home, open your chest, divorce. Players never have to type a command. - Love Letters you write, seal, gift and read – the words live on the item itself.
- A persistent couple chat channel, gifts, emotes (hug, kiss, dance), and a partner plate showing their health while they are near.
- A global married list including offline couples, plus a Records page – longest marriage, most generous, most divorced.
- Divorce with weight: mutual is instant, one-sided waits, and the other partner may agree or contest. Plus a remarry cooldown and a remembered history.
- Partner PvP protection and partner regeneration, both configurable.
- Full admin tooling: force marry, force divorce and force info (offline players included), plus an in-game config editor.
- A public API (
MarriageAPI) with lookups, bond reads, cancellable events, and admin operations for other mods. - Over 100 config values, permissions, and English + Chinese localization.