Monk Class
An unarmed martial artist for Endless Leveling whose Flowing Fist passive rewards sustained, rhythmic attacking.
Monk Class
Monk is a standalone Endless Leveling addon, and the first of Siren’s addons that adds a class rather than a race – so it stacks with any race, including the four race addons here.
A bare-handed martial artist who fights in unbroken rhythm. Every strike landed on the beat feeds the next, until fists fall faster than the eye can follow.
Up to date for v1.0.0. Requires Endless Leveling Core 11.0.0 or newer and nothing else.
At a glance
| Role | Skirmisher |
| Damage type | Physical |
| Range | Melee |
| Weapons | Unarmed and Gauntlet (×1.075 damage), Staff (×1.05) |
Innate attribute growth favors flow (0.9), then life force (0.85), then strength (0.6).
Flowing Fist
The class passive, and the whole reason to play it. Landing attacks on a steady beat builds combo stacks; the stacks raise attack speed and damage, and drain away if you stop.
| Value | Setting |
|---|---|
| Max combo | 20 stacks |
| Rhythm window | 3.0 seconds between strikes |
| Consistency tolerance | 0.35 – how far off the beat a strike may land and still count |
| At max stacks | +15% attack speed, +8% damage |
| Flurry strike | 100% weapon damage |
| Decay | 2 stacks per second once you stop |
| Counts with | Unarmed, Gauntlet, Staff |
Rhythm, not raw speed, is what feeds it – hitting consistently matters more than hitting fast, which is what the consistency tolerance is measuring.
Ascension
A single route with five stages, gated on prestige.
flowchart TD;
Monk["Monk<br/>Base - prestige 0"];
Elite["Elite Monk<br/>prestige 3"];
Master["Master Monk<br/>prestige 7"];
Legendary["Legendary Monk<br/>prestige 12"];
Exalted["Exalted Monk<br/>prestige 18 - final"];
Monk --> Elite --> Master --> Legendary --> Exalted;
Config
config.json holds a single switch, class_enabled, so a server can install the addon
and keep the class out of rotation.