Config
What lives in the Siren's Commands config, and what is stored beside it in Data/.
On this page
Up to date for v1.2.0.
A Config.json is written into the mod’s data folder on first boot, holding every
setting at its default. Every value carries its own description in the file.
What the config holds
| Area | Controls |
|---|---|
| Teleport requests | Request expiry, and the warmup before a teleport fires. |
| Homes | The default home limit, overridden per player by sirenscommands.homes.N. |
| AFK | How long until a player is marked away, and the optional idle kick. |
| Random teleport | /rtp radius and cooldown. |
| Server voice | The message of the day, the rules, and your kits. |
| Weather | The asset ids /sun, /rain and /storm point at. |
| Updates | New-Version-Message – the in-game notice to joining admins. |
Weather assets are zone-named
Weather in Hytale is a zone-named asset rather than a global state, so the three weather
commands aim at a configurable asset id – Zone1 by default. If your server is built
in another zone, retarget them here or the commands will appear to do nothing.
State lives in Data/, not in the config
Mail, mutes, the chat lock and the lockdown state are written to Data/ beside the
config and survive a restart. That is deliberate: a mute a player could clear by
relogging would not be a moderation tool.