Mermaids.dev

Permissions

The Siren's Commands permission nodes, including the behavior nodes that are not command gates.

On this page

Up to date for v1.2.0.

Most commands follow their default permission group and need nothing granted – see the Commands page, where the Permission column shows either a node or the tier a command falls back to. The nodes below are the ones worth knowing.

Command nodes

Grant these to let someone run the command at all.

PermissionAllows
sirenscommands.broadcast/broadcast
sirenscommands.clearinv/clearinv
sirenscommands.god/god
sirenscommands.heal/heal
sirenscommands.jump/jump
sirenscommands.lockdown/lockdown
sirenscommands.mutechat/mutechat
sirenscommands.nick/nick
sirenscommands.repair/repair
sirenscommands.slowchat/slowchat
sirenscommands.socialspy/socialspy
sirenscommands.thru/thru
sirenscommands.tpall/tpall
sirenscommands.tphere/tphere
sirenscommands.tpworld/tpworld
sirenscommands.whois/whois

Behavior nodes

These do not gate a command. They change what happens to the player who holds them.

PermissionEffect
sirenscommands.homes.NAllows N homes. Default is 3. A player holding both .homes.3 and .homes.10 gets the higher number.
sirenscommands.staffReceives /helpop and /report.
sirenscommands.nick.colorMay use &a-style color codes in a nickname.
sirenscommands.chat.bypassSpeaks through a chat lock and through slow mode.
sirenscommands.lockdown.bypassConnects during a lockdown.
sirenscommands.ignore.exemptCannot be ignored.
sirenscommands.msg.bypassMessages a player who has messages turned off.
sirenscommands.afk.exemptNever idle-kicked.
sirenscommands.rtp.nocooldownNo /rtp cooldown.
sirenscommands.adminTold in game, on join, when a newer release of this mod exists.

sirenscommands.ignore.exempt and sirenscommands.msg.bypass are checked against offline names too, so an exemption does not lapse the moment a staff member logs out.