Cultivation Realms

Every player starts at Body Refinement, Early-Stage and climbs toward immortality through 7 realms, each split into 4 sub-stages: Early, Middle, Late, and Peak.

flowchart LR;
    R1["Body Refinement"] --> R2["Qi Condensation"];
    R2 --> R3["Foundation Establishment"];
    R3 --> R4["Golden Core Formation"];
    R4 --> R5["Nascent Soul"];
    R5 --> R6["Soul Formation"];
    R6 --> R7["Void Refinement"];

Within each realm, a player advances Early -> Middle -> Late -> Peak, then breaks through into the next realm’s Early-Stage.

Advancements vs. Breakthroughs

Both are real, timed meditation rituals - meditate in a chunk with enough Spirit Vein Qi present, and the ritual makes progress over time. Cancel one early (by moving too far, or manually) and you’re demoted a stage as the price of failure.

 Sub-Stage AdvancementRealm Breakthrough
When it happensEarly -> Middle, Middle -> Late, Late -> PeakPeak -> next realm’s Early-Stage
Minimum chunk Qi required200 (Advancement-Min-Chunk-Qi)750 (Breakthrough-Min-Chunk-Qi)
Base duration8 seconds (Advancement-Base-Seconds)30 seconds (Breakthrough-Base-Seconds)
Duration scaling per realmx1.3 per realm reachedx1.5 per realm reached
StakesFailing costs you a stageFailing costs you a stage - the bigger, higher-stakes ritual of the two

A race with a Breakthrough-Duration-Percent-Reduction bonus (like Deity) completes both kinds of ritual faster, clamped so it can never cut the duration by more than 90%.

The Qi Curve

How much Qi is needed to advance is fully config-driven (see Config) and grows along a curve built from four numbers:

  • Base-Qi-Requirement (140) - the Qi needed for the very first advancement (Body Refinement, Early-Stage).
  • Substage-Growth-Rate (1.45) - multiplies the requirement for each sub-stage climbed within a realm.
  • Realm-Base-Multiplier (3.75) - multiplies the requirement for each realm reached, stacking on top of sub-stage growth.
  • Realm-Breakthrough-Multiplier (5.5) - an extra multiplier applied only to a realm breakthrough’s Qi cost, on top of the normal curve - this is what makes a breakthrough feel like a much bigger deal than a routine advancement.

Realm & Stage Bonuses

Higher realms and stages grant additive max health and percentage damage bonuses, both scaling off your total sub-level (realm x 4 + stage):

  • Health-Bonus-Per-Level: +4.0 max health per sub-level.
  • Damage-Percent-Bonus-Per-Level: +2.0% damage per sub-level.

These stack with any race bonuses you have, and are visible at any time via /cultivation info or the persistent HUD (/cultivation hud).

See the Commands page for the full /cultivation admin setrealm/setstage reference, and Qi Gathering for how to actually earn the Qi that drives all of this.